Tuesday, July 31, 2012

On That Grind I: Atonement

After finishing my first play through of Borderlands and completing the Zombie Island DLC over 4 days with approximately 30 hours of play time; I figured it was time for another game. Why not Eve Online? Eve Online is a fine game full of rich content that can, has and will continue to keep my occupied. A game so fine I even have a podcast and utterly neglected blog about it.

When I log in to Eve Online, I usually give myself a particular goal or purpose. Sometimes it’s simple and something like “there was a jabber ping and I’m going to go rep the hell out of some people.” Other times it’s a little more frivolous and I just want to chat it up in some of the channels I’m in, get some footage of ships or pretend to do some market trading.

On this occasion my mission was simple. I wanted to work on my security status. Currently, I’m sitting at a -8.8. Most of that is left over from my time in WSHOT just after Wildly Inappropriate downsized from an alliance to a corporation. While looking for a new alliance we parked ourselves in Oulley and went to town on the local residents. This resulted in a -10 for a few of my corp mates as well as myself.

Since then I’ve picked at my security status off and on. I sat at approximately -6 for a while, but then Burn Jita happened. I couldn’t help myself and in a few days I was back to -8.8. Totally not worth it. The event only resulted in a couple of pod kills and a shuttle kill report for me. Unfortunately not many FCs were skilled in working with pilots with poor security status. It was a known risk, but I made the best of it.

Holy shit I'm bad at this.
Now for my own nefarious reasons I plan to eat my way back down to at least a -2.0. That is my goal. My far, far away goal which seems unachievable at this moment. It will a really tough journey for me, but it will be worth it. I originally planned to wait until “Security Status 4 Tags” was implemented. Then I got the feeling I would be missing out on one of the “veteran” experiences of Eve.

Grinding your security status up is a painful experience. Still, there’s part of me that feel like working the grind is just as much of a bragging right as wrecking my security status in the first place. Plus, I was a very bad girl to get all the way to true -10.0. Maybe a little atonement for my crimes against internet spaceships isn’t such a bad thing.

Friday, July 27, 2012

The Curious Case of the Accidental Scam

This morning I made a startling discovery. It is way easier to scam in Eve Online than I originally thought. In fact, scamming is so easy; you can do it accidentally. What to know more? Found out how by sending me 250 Million ISK in game! All ISK transfers should be made directly to Arydanika.

I’m just kidding. You don’t have to send me 250 Million ISK. Well, you can, but it would be out of the kindness/stupidity of your heart.

So, last night I logged on to my YouTube account to switch the two commercials[1] I did for Alliance Tournament X from private to public since the Tourney is over. As I logged on to my account I noticed I had a new comment and went to check it out. It read:

4 months and I still don't have a photo. I'm starting to think this is bullshit...
– MindVisionMachinima

 The message was posted in the comment section of the Fits of Angel Commercial[2] I did a while back. It was a parody commercial based on the ASPCA commercial featuring the song “Angel” by Sarah McLachlan. It was also the first Eve Online I made that wasn’t absolutely shit. In fact, it was so good the handsome and debonair CCP Manifest (aka Mr. Atlanta) linked the video via the Eve Online Twitter and Facebook account.

When I initially read the message; I just blew it off. Clearly the guy was an internet troll of sub par standard. I mean, the commercial is a parody and obviously a joke. No one would be dumb to send me 18 Million ISK for a picture of a sh… :christ: That’s when I realized I need to check my alt account.

You see, when I made the video I thought ahead. I knew how devious and conniving Eve Online players could be. I could just imaging some jerk in Jita spamming alink to the video on a character in a fake corporation gaffing people out of ISK[3]. Normally I wouldn’t care, but the commercial is on the Voices from the Void YouTube account and I don’t want the podcast associated with scamming[4].

In an effort to project my fellow players (and the imaginary integrity of my news/interview podcast about a video game) I took the liberty of creating the corporation Society for the Prevention of Cruelty to Ships [SPCS.] under my alt Ms Flinstone. This way I knew no one could scam with the corporation name used in the video. My plan was fool proof or so I thought.

There’s an old proverb that states, “A fool and his money are easily parted.” When I checked the corporation wallet for SPCS. there was approximately 100 Million ISK in the wallet. It’s not a lot by any means or stretch. However, for a scam I was trying to PREVENT FROM HAPPENING I think it’s freaking amazing.

It’s just another example of the fantastic and unexpected things that can happen in Eve Online. What other game could begin to scratch the surface of this kind of interaction and game play? What other game gives its players the tools and the freedom for these kinds of hyjinks; intentional or accidental? This is just another reason why I find so much enjoyment in being a part of Eve Online. With experiences like these, you can hardly refer to it as “playing.”

Also, I’m not giving those people their ISK back. I will send them a picture of a space ship though.

Footnotes
1. – Amok. Commercial & WGoE Commercial
Yes I know the font & ending effect are the same. They were created very far apart and I’m deeply in love with that font and effect.

2. – Fits of an Angel Commerical

3. - This fear was validated when Ackbarre from Goonswarm Federation popped in to the Amok. Mumble channel to complain the corp name was taken. H was pretty bummed when I told him I made the corporation and he couldn't scam from it.

4. – Which is why I very particular about not scamming at all. It’s not about E-Honor, but my podcast means a lot to me.

Friday, June 29, 2012

Bring the Frill Back


The ships of Eve Online are iconic.  It doesn’t matter if you are a hardcore Eve Online capsuleer or a casual science fiction enthusiast.  These pixilated masterpieces have connected players to the New Eden Universe for almost 10 years and there is no denying the players who fly them and the develops who create them are both passionate about these ships.

The ships were what drew me the play this game.  More than the complexity, politics, history and player driven almost freaking everything; the ships captured my imagination and my heart.  The daredevil and its look of solidified death took my breath away.  The Phobos was satirical and cheeky with its phallic shape and pinkish hull coloring.  The Avatar was the first titan I saw in game.  It made me feel so tiny in my rifter, but it also gave me a goal.

Then there is the Vagabond.  A ship that is quick, silent and deadly.  The Dragon of the Matar;  name well deserved when you consider it’s speed, striking ability and at one time it’s frill.  This ship is one of the most popular and widely used heavy assault cruisers.  It’s also a thing of beauty and pride for many of the pilots who fly it.

The V3 Shaders brought change which was good and is laying the path for even better graphics and options further in to the future.  There were artistic decisions made to adjust some models much to the disappointment of some.  The coloring of some ships changed dramatically including the pinkish hues of the Roden Shipyards line.  Some models were re-worked and adjusted for accuracy.  Such is the way of progress, but was the removal of the Vagabond’s frill really progress?

Would you take away Jimmy Hendrix’s fro if it made him more receivable to the public?  Would you tear down the Eiffel Tower to improve the scenic views of Paris?  Would you banish rotten shark from Iceland because it smelled bad?  No... you wouldn’t.

All of these things, much like the frill of the Vagabond, are iconic.  The frill makes the Vagabond special.  It’s a part of the ships personality and helps it stand out among the hundreds of other impressive ships Eve Online has to offer.  The frill is a part of it’s mystic and beauty.  It’s what makes the Vagabond more than just a set pixels with a set of stats. 

CCP, your players are appealing… no... pleading with you.  We know you understand because you love Eve Online and its ships just as much as we do.  Hear us in this request to bring the frill back.  Let the legend of the Dragon of the Matar live.  Keep the Vagabond iconic.  Bring the frill back.

Check out what other Eve Online players have to say about the frill

Make your voice heard by replying to the Bring the FrillBack proposal on the Eve Online forums.

Wednesday, May 16, 2012

Faction Warfare and Mercs

In Episode 46 of the Voices from the Void, Hans Jagerblitzen stopped by to discuss Faction Warfare [FW] changes in the upcoming Inferno expansion.  Hans is a member of Late Night Alliance, a CSM7 delegate and a leader in the FW community.  He's a loyal pilot in the Minmatar Militia and he's passionate about FW.

In the segment, Hans commented on opposition to some of the incoming changes.  Namely, the Amarrian Militia opposed the mechanics applied to the loosing side.  It's a very simplistic form of their argument.  It's a little more complex, but you can listen to the interview for those details.  I'd rather write about a solution.

Eve Online is a harsh game and in the Amarr Militia's defense these mechanics are harsh.  The loosing militia would enjoy up to x4 prices in the Loyalty Points [LP] store, loss of LP paid upgrades in systems under siege and station lock outs in enemy systems.  Those are the three big ones.  The main point of their argument is these odds are near impossible to bounce back from.

Hans doesn't believe this.  He believes in the ingenuity of the players.  If those in the loosing militia can not achieve the objectives necessary, someone else who can will take their place.  It may sound a little harsh, but that's a truth of Eve Online.  Someone will find a way.  Sometimes they find ways to things no one wants them to find a way to.  Hans recognizes this about the community and believes the new mechanics will provide a challenge for these players.

That got me thinking.  How could a militia overcome odds like this?  Some CSM7 members suggested bigger bounties given to the losing militia for PvP kills.  It's doesn't really fit into the theme of harshness Eve Online has, but it's a good idea.  Then it hit me.  Mercenaries.

Yes!  That handy dandy already in play game mechanic we know as mercenaries.  Small powers use of mercenary forces is fairly common in the real world.  High sec forces use of mercenary forces is fairly common in Eve Online.  It seems like a reasonable progression of game play to me.  Of course there is the cost of procuring mercenary forces, but hopefully you've been saving for a rainy day.

It seems reasonable to believe a mercenary group would want a FW contract.  Corporations and alliances can join FW.  You can join and leave as you please and as long as you have the standings to join.  On top of their payment from the client, they would also earn LP.  The passive LP would make FW contracts instantly more profitable than a contact of the same nature for a high sec client.  Add in the prospect of your pilots running missions adds to the client's benefit as well.  I don't see why they would say no, other than the standings hits they would take.

That's my great idea.  At worst, FW has been using mercenaries for a while now and I'm slow on the pick up.  At best, this is a pretty cool idea.  I'm not a grand theory crafter or jr. game designer type, but I do know when an idea isn't total crap.  I'm curious to see if this could become an actual game changer.  Only time will tell.

Monday, May 14, 2012

Photo Study: Stealth Bombers

The ships of Eve Online are beautiful works of art.  Each one is a unique creation that personifies it's race, corporation and role.  They are as unique and versatile as they fits player use on them.  These pixilated flight craft are clearly one of Eve's greatest assets and wonders; at least in my opinion.

I feel strongly about the ships of Eve Online because I experienced the overwhelming power of their majesty first hand.  I was mesmerized by the Daredevil when I laid eyes on it.  The friend who introduced me to Eve flew one at the time and dazzled me with stories of what it could accomplish.  The entire time he spoke; my eyes were glued to the image in front of me.  I told him I wanted that and he said I would have to train for Minmatar and Gallente.  Then I found out Gallente had a line of ships with pinkish tints (pre-V3) and I was sold.  

That's just one example of the raw power the imagery of Eve Online holds.  There are hundreds of other instances and stories out there.  For someone else it could be the breath taking Nebulae, realistic Carbon avatars, quirky landmarks or that sense of vastness when you're warping 70 AU and you see a planet slowly drift by.  Taking in the New Eden Universe is a pleasure all it's own.

In their effort to enhance the visual experience of Eve Online, CCP Games has gone wild with the V3 Shader.  All the ship lines will receive  a code make over, but some groups of ships will also receive a model overhaul.  For the Inferno patch, the Amarr ship line will under go V3 Shader coding and the Stealth Bomber class receives  a model touch up.

These changes excited me and they have been a focal point of my Eve Online related conversation.  Many of my friends and corp mates are too lazy to get on the Sisi server, so they've only seen the ships via screen shots.  This would be fine, but I've found there aren't that many screen shots of the new ship models available.  The simplest solution was to do something myself.

This is where we come to the photo study.  I've taken screen shots of all four races of Stealth Bomber.  Each collage has five different angles of the ship and top/bottom comparison of the old model against the new.  Now some of the pictures may not be perfectly aligned or make be tilted on the axis a little.  The process turned out to be more of a pain in the ass than I thought, so they shots stand as they are.

I've also made the individual screen shots of the ships available.  They were not posted to the blog because that would be a huge pain in the ass.  Instead you can click this [link] and be magically transported to my imgur gallery.

Enjoy
Dani♥